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	<title>Comments on: Of Astranaar Inns and Beta builds</title>
	<atom:link href="http://nhani.wordpress.com/2008/09/18/of-astranaar-inns-and-beta-builds/feed/" rel="self" type="application/rss+xml" />
	<link>http://nhani.wordpress.com/2008/09/18/of-astranaar-inns-and-beta-builds/</link>
	<description>A graphically diverse diet of 3D-rendering, comic-making and World of Warcraft roguetanking</description>
	<lastBuildDate>Sun, 15 Nov 2009 15:12:54 +0000</lastBuildDate>
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		<item>
		<title>By: World of Warcraft &#187; Blog Archive &#187; Rogues Gallery</title>
		<link>http://nhani.wordpress.com/2008/09/18/of-astranaar-inns-and-beta-builds/#comment-1202</link>
		<dc:creator>World of Warcraft &#187; Blog Archive &#187; Rogues Gallery</dc:creator>
		<pubDate>Tue, 01 Sep 2009 04:32:15 +0000</pubDate>
		<guid isPermaLink="false">http://nhani.wordpress.com/2008/09/18/of-astranaar-inns-and-beta-builds/#comment-1202</guid>
		<description>[...] for Food posted her opinion about the changes and I pretty much feel exactly the same way.&#160; However, one thing to note is that the Glyph of [...]</description>
		<content:encoded><![CDATA[<p>[...] for Food posted her opinion about the changes and I pretty much feel exactly the same way.&nbsp; However, one thing to note is that the Glyph of [...]</p>
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		<title>By: Rogues Gallery &#124; Game Blog</title>
		<link>http://nhani.wordpress.com/2008/09/18/of-astranaar-inns-and-beta-builds/#comment-632</link>
		<dc:creator>Rogues Gallery &#124; Game Blog</dc:creator>
		<pubDate>Fri, 06 Mar 2009 00:45:06 +0000</pubDate>
		<guid isPermaLink="false">http://nhani.wordpress.com/2008/09/18/of-astranaar-inns-and-beta-builds/#comment-632</guid>
		<description>[...] for Food posted her opinion about the changes and I pretty much feel exactly the same way.&#160; However, one thing to note is that the Glyph of [...]</description>
		<content:encoded><![CDATA[<p>[...] for Food posted her opinion about the changes and I pretty much feel exactly the same way.&nbsp; However, one thing to note is that the Glyph of [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Nhani</title>
		<link>http://nhani.wordpress.com/2008/09/18/of-astranaar-inns-and-beta-builds/#comment-334</link>
		<dc:creator>Nhani</dc:creator>
		<pubDate>Mon, 13 Oct 2008 19:01:12 +0000</pubDate>
		<guid isPermaLink="false">http://nhani.wordpress.com/2008/09/18/of-astranaar-inns-and-beta-builds/#comment-334</guid>
		<description>/wave

Unfortunately, anything &lt;i&gt;but&lt;/i&gt; deep subtlety leaves me lacking a very key and core talent for what I do, namely &lt;i&gt;Sinister Calling&lt;/i&gt;. Any spec I have basically needs 40 subtlety at&lt;i&gt;least&lt;/i&gt; to work, that&#039;s really how it is. And come 3.0 (and later, Wrath) I&#039;ll also &lt;i&gt;need&lt;/i&gt; at least 20 points in combat for &lt;i&gt;Lightning Reflexes&lt;/i&gt;, as they&#039;re moving it down the tree.

Mind you, I do love some of the things in the combat tree (Blade Flurry is nice, &lt;i&gt;Unfair Advantage&lt;/i&gt; would be potentially quite sickly for me too and soforth) but in general, I don&#039;t have the points spare to get them. Unless Combat or Assassination somehow end up able to match the offensive and &lt;i&gt;defensive&lt;/i&gt; boost that 15% extra agility provides, I don&#039;t see how I&#039;d be able to go anything but subtlety. There&#039;s really not much that compares to that much gain in sheer avoidance that I know, even &lt;i&gt;with&lt;/i&gt; diminishing returns.</description>
		<content:encoded><![CDATA[<p>/wave</p>
<p>Unfortunately, anything <i>but</i> deep subtlety leaves me lacking a very key and core talent for what I do, namely <i>Sinister Calling</i>. Any spec I have basically needs 40 subtlety at<i>least</i> to work, that&#8217;s really how it is. And come 3.0 (and later, Wrath) I&#8217;ll also <i>need</i> at least 20 points in combat for <i>Lightning Reflexes</i>, as they&#8217;re moving it down the tree.</p>
<p>Mind you, I do love some of the things in the combat tree (Blade Flurry is nice, <i>Unfair Advantage</i> would be potentially quite sickly for me too and soforth) but in general, I don&#8217;t have the points spare to get them. Unless Combat or Assassination somehow end up able to match the offensive and <i>defensive</i> boost that 15% extra agility provides, I don&#8217;t see how I&#8217;d be able to go anything but subtlety. There&#8217;s really not much that compares to that much gain in sheer avoidance that I know, even <i>with</i> diminishing returns.</p>
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		<title>By: Rochmoninoff</title>
		<link>http://nhani.wordpress.com/2008/09/18/of-astranaar-inns-and-beta-builds/#comment-332</link>
		<dc:creator>Rochmoninoff</dc:creator>
		<pubDate>Mon, 13 Oct 2008 18:41:51 +0000</pubDate>
		<guid isPermaLink="false">http://nhani.wordpress.com/2008/09/18/of-astranaar-inns-and-beta-builds/#comment-332</guid>
		<description>Hi Nhani,
Based on your comments, I guessing you&#039;re thinking about deep subtlety?
I thought you might want to check out:
http://elitistjerks.com/f31/t26242-rogue_pve_dps_wotlk_discussion
go over this issue pretty thoroughly. (And yes, I HAVE read all 132 pages, 3277 postings!

This is a PVE-only, raid-centric look but it&#039;s still really good analysis on the effectiveness of the different talents on DPS.
They&#039;ve pretty much concluded that 51/5/5 (mutiliate) or 5/51/5 (sinister strike) are the two best leveling builds.  They&#039;re roughly equal from DPS.

They REALLY like the CttC effect to extend SND indefinitely.  They REALLY like the synergy between the Assasination poison talents and the new poison application buff in Envenom.  (Envenom is the new jazz).

Also the change to windfury totem (doesn&#039;t overwrite poison, does add a haste buff)
plus the new AP scaling to damage poisons means that poisons have gotten a HUGE buff.

So, take a good hard look at assassination &amp; combat.  There&#039;s good stuff in there.</description>
		<content:encoded><![CDATA[<p>Hi Nhani,<br />
Based on your comments, I guessing you&#8217;re thinking about deep subtlety?<br />
I thought you might want to check out:<br />
<a href="http://elitistjerks.com/f31/t26242-rogue_pve_dps_wotlk_discussion" rel="nofollow">http://elitistjerks.com/f31/t26242-rogue_pve_dps_wotlk_discussion</a><br />
go over this issue pretty thoroughly. (And yes, I HAVE read all 132 pages, 3277 postings!</p>
<p>This is a PVE-only, raid-centric look but it&#8217;s still really good analysis on the effectiveness of the different talents on DPS.<br />
They&#8217;ve pretty much concluded that 51/5/5 (mutiliate) or 5/51/5 (sinister strike) are the two best leveling builds.  They&#8217;re roughly equal from DPS.</p>
<p>They REALLY like the CttC effect to extend SND indefinitely.  They REALLY like the synergy between the Assasination poison talents and the new poison application buff in Envenom.  (Envenom is the new jazz).</p>
<p>Also the change to windfury totem (doesn&#8217;t overwrite poison, does add a haste buff)<br />
plus the new AP scaling to damage poisons means that poisons have gotten a HUGE buff.</p>
<p>So, take a good hard look at assassination &amp; combat.  There&#8217;s good stuff in there.</p>
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		<title>By: Nhani</title>
		<link>http://nhani.wordpress.com/2008/09/18/of-astranaar-inns-and-beta-builds/#comment-269</link>
		<dc:creator>Nhani</dc:creator>
		<pubDate>Fri, 19 Sep 2008 00:15:35 +0000</pubDate>
		<guid isPermaLink="false">http://nhani.wordpress.com/2008/09/18/of-astranaar-inns-and-beta-builds/#comment-269</guid>
		<description>Hi there! /wave

And yeah, I was actually informed by the person I generally bug for all things Game Mechanical that the change was more a nerf than anything. My own immediate thoughts were more along the lines of &lt;i&gt;&quot;Oh, so chance of it triggering Setup then, pity. Oh well, guaranteed is good I suppose.&quot;&lt;/i&gt; until pointed out otherwise.

Still never had the points for the talent, so I&#039;m excused in my ignorance, or somesuch ;)
No matter what they do with it it likely won&#039;t affect &lt;i&gt;me&lt;/i&gt;, though making it better without making it &lt;i&gt;too&lt;/i&gt; good would likely be nice. We&#039;ll see what they do with it.


And I&#039;m not sure how much that link is of help bbr - its main purpose seems to be to sell a DVD full of various textures and doesn&#039;t really explain &lt;i&gt;how&lt;/i&gt; bump maps should be made (as I just do an emboss filter). And so far I&#039;m just extracting art resources from World of Warcraft and tweaking them anyhow to maintain graphical consistency - you&#039;d most likely &lt;i&gt;really&lt;/i&gt; notice if something from another source got mixed in due to it looking painfully different.</description>
		<content:encoded><![CDATA[<p>Hi there! /wave</p>
<p>And yeah, I was actually informed by the person I generally bug for all things Game Mechanical that the change was more a nerf than anything. My own immediate thoughts were more along the lines of <i>&#8220;Oh, so chance of it triggering Setup then, pity. Oh well, guaranteed is good I suppose.&#8221;</i> until pointed out otherwise.</p>
<p>Still never had the points for the talent, so I&#8217;m excused in my ignorance, or somesuch <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /><br />
No matter what they do with it it likely won&#8217;t affect <i>me</i>, though making it better without making it <i>too</i> good would likely be nice. We&#8217;ll see what they do with it.</p>
<p>And I&#8217;m not sure how much that link is of help bbr &#8211; its main purpose seems to be to sell a DVD full of various textures and doesn&#8217;t really explain <i>how</i> bump maps should be made (as I just do an emboss filter). And so far I&#8217;m just extracting art resources from World of Warcraft and tweaking them anyhow to maintain graphical consistency &#8211; you&#8217;d most likely <i>really</i> notice if something from another source got mixed in due to it looking painfully different.</p>
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		<title>By: Chronic</title>
		<link>http://nhani.wordpress.com/2008/09/18/of-astranaar-inns-and-beta-builds/#comment-268</link>
		<dc:creator>Chronic</dc:creator>
		<pubDate>Thu, 18 Sep 2008 23:51:00 +0000</pubDate>
		<guid isPermaLink="false">http://nhani.wordpress.com/2008/09/18/of-astranaar-inns-and-beta-builds/#comment-268</guid>
		<description>The Enveloping Shadows change is actually incredible horrible, at least from a pvp point of view.  I understand what they&#039;re doing - trying to minimize the randomness of some of those talents, which in general is a goal I agree with.

However, in this specific case, the main use of the talent before was avoiding aoe crowd control like Psychic Scream, Frost Nova, Howl of Terror, etc etc.  With the change to a flat damage reduction it&#039;s totally worthless for that purpose.

I&#039;m not sure the talent was overpowered in its former state - just too random, maybe.  I wonder if there&#039;s a better way to &quot;fix&quot; it?

(Came via the link from Valenna, hi!)</description>
		<content:encoded><![CDATA[<p>The Enveloping Shadows change is actually incredible horrible, at least from a pvp point of view.  I understand what they&#8217;re doing &#8211; trying to minimize the randomness of some of those talents, which in general is a goal I agree with.</p>
<p>However, in this specific case, the main use of the talent before was avoiding aoe crowd control like Psychic Scream, Frost Nova, Howl of Terror, etc etc.  With the change to a flat damage reduction it&#8217;s totally worthless for that purpose.</p>
<p>I&#8217;m not sure the talent was overpowered in its former state &#8211; just too random, maybe.  I wonder if there&#8217;s a better way to &#8220;fix&#8221; it?</p>
<p>(Came via the link from Valenna, hi!)</p>
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	<item>
		<title>By: Parry! Dodge! Spin! &#187; Rogues Gallery</title>
		<link>http://nhani.wordpress.com/2008/09/18/of-astranaar-inns-and-beta-builds/#comment-267</link>
		<dc:creator>Parry! Dodge! Spin! &#187; Rogues Gallery</dc:creator>
		<pubDate>Thu, 18 Sep 2008 20:28:45 +0000</pubDate>
		<guid isPermaLink="false">http://nhani.wordpress.com/2008/09/18/of-astranaar-inns-and-beta-builds/#comment-267</guid>
		<description>[...] for Food posted her opinion about the changes and I pretty much feel exactly the same way.&#160; However, one thing to note is that the Glyph of [...]</description>
		<content:encoded><![CDATA[<p>[...] for Food posted her opinion about the changes and I pretty much feel exactly the same way.&nbsp; However, one thing to note is that the Glyph of [...]</p>
]]></content:encoded>
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		<title>By: bbr</title>
		<link>http://nhani.wordpress.com/2008/09/18/of-astranaar-inns-and-beta-builds/#comment-266</link>
		<dc:creator>bbr</dc:creator>
		<pubDate>Thu, 18 Sep 2008 10:22:10 +0000</pubDate>
		<guid isPermaLink="false">http://nhani.wordpress.com/2008/09/18/of-astranaar-inns-and-beta-builds/#comment-266</guid>
		<description>A maybe interesting link i just ran across : http://www.arroway.de/textures/05/en/index.html
Not directly related to the comic, but shows some textures and bump mapping which might be useful for reference.</description>
		<content:encoded><![CDATA[<p>A maybe interesting link i just ran across : <a href="http://www.arroway.de/textures/05/en/index.html" rel="nofollow">http://www.arroway.de/textures/05/en/index.html</a><br />
Not directly related to the comic, but shows some textures and bump mapping which might be useful for reference.</p>
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