Yes, yes, I know. Another Mass Effect 3-related post, and still with the spoilers. I’ll get to saying something about something else sooner or later, it just will have to be awhile. For variety though, I thought I’d actually post something positive.
Since we won’t know exactly how or in what form BioWare will address the ending debacle for some time yet and there being no guarantee that whatever they do will address the entirety of the issues (so far the official line seems to be clarify and offer closure – the latter is welcome, but I don’t see “un-break the whole thing” on their list of intended actions), I’ve so far resolved to throw their ending in a bin and substitute it with my own. Thus, headcanon.
Problem is, I’ve never been all that good at descriptive prose, and with my narrative writing the last few years basically being Beyond the Tree and nothing else, whenever I write story nowadays it tends to come out in the form of the annotated comic scripts I use. A bit of a problem.
But then I found out that the third party tools allowing the extraction of resources from Unreal Engine-based games have recently been updated to support the latest Unreal Engine, which is to say Mass Effect 3. And well, I just so happen to have some experience making comics out of 3D models extracted from games, imagine that.
So, context first since it doesn’t entirely deliver: I essentially axed BioWare’s original ending after Anderson dies, then the crucible does… something… and Reapers and their ilk dies, but unrelated synthetics do not because that would be silly. Then Steve Cortez brings his magical shuttle carrying Kaidan Alenko and Garrus Vakarian. They stop by, pick up a rather battered Kate Shepard, and off they go. Beware of self-indulgence, sappy dialogue and a Cortez who looks doesn’t quite look like he normally does because he doesn’t a generated face as opposed to a unique one and I have no idea how to convince the game to give me his proper self. x|