Passing the Holidays

So, seeing how I’ve been stuck with a perpetually high ping complimentary of Wireless Ethernet (the world seriously needs home-based wireless access points that somehow magically don’t suck), I’ve amused myself with things less demanding in terms of internet response times; usually meaning things I can do offline. One of these amusements come courtesy of Revolution Games and ScummVM; a star of brilliance so bright that it could make the sun itself wear shades. I speak of course of.. actually, I*ll let him introduce himself.

Being the supervisor of both the pipe factory and the recycling plant of the Eyrie tower block is hard work that’s difficult to measure up to; fortunately, our friendly neighborhood Supervisor Lamb is on the job with his near-superhuman brilliance..

..as well as his extensive knowledge of the subject matter. Not only does Lamb know the importance of the pipes that his plant manufactures..

.. but he’s also intricately informed of their importance and use. After all, you can’t have a huge metal city rising above ground without a proper compliment of pipes! Think of all the things they’re used for, like sewers and plumbing and water and such. In fact, Mr. Lamb would go as far as to say that..

..uhm, yeah. Okay. Well.. ahem. If you say so, Gilbert. Atleast he’s a snappy dresser with that smart fur coat.

..oh. Right. Yes, well.. there was that. Well.. hm..

..he likes cats? Yes. Clearly, this is an admirable trait that makes up for all the would-be flaws that people might incorrectly percieve because they simply lack the perception to see how Supervisor Glibert Lamb is a flawless and inspiring leader who makes every effort to ensure that his factory is productive and on schedule.

After all, he was appointed by LINC, and LINC is without fault. It might seem like a strange and controversial decision to some, but remember – every effort must be made to stand up against the corruptive influences of the Hobart corporation, which would see us all plumet into despair and decay.

We know you are, Gilbert.

That is all. Be Vigilant.


26 Responses to “Passing the Holidays”

  1. December 26, 2009 at 19:44


    *slowly leaves the page*

  2. 3 Moltrazahn
    December 26, 2009 at 20:46

    A mighty corp indeed! Id be proud to serve a man of that magnitude, and to think! the very last ten beavers!!!1!! its a great privilege!

    So yea, beneath a steel sky… 😛 seems i got myself something new to pass time with!
    Thanks Nhani ^^

  3. December 26, 2009 at 21:45

    Have urge to play old video games now….

  4. 5 saila aka wester
    December 26, 2009 at 23:38

    is [legend of Zelda ocarina of time] counted as an old game dammit that i don´t even have an N64.. *Cries*.

    • 6 Nhani
      December 27, 2009 at 06:02

      N64? pfft. Try the C64 and then we’ll talk old!

      Of course.. I’ve had my own little rage lately towards some various game sites for using the acronym “VGA” as meaning Video Game Awards, seeing how it was also the name for the awesome PC graphics revolution that gave us 256 colours!

      ..dear Elune I feel old ;(

  5. 7 Gordrake Thunderhoof
    December 27, 2009 at 00:10

    Hmm…Sonic the Hedgehog…Super Mario Bros. and Streets of Rage…sometimes it feels weird to play retro. All the new stuff now looks so advanced, Even in respect of certain games and companies. I mean…play FF7 now and then play something like Kingdom Hearts 2 or FF12. The looks alone are…well, compared to then, the now is far better. They look like people now more so than blocks just attached together with string.

    Ah…forgive a gamer for going back in time. But at least I didn’t get into BASIC here…

  6. 8 Iasion
    December 27, 2009 at 01:38

    So the game is …what, exactly?

    Anyway, I suggest picking up ROMs like Chrono Trigger or Secret of Mana for the old Super Nintendo. Good times, great games.

    • 9 Nhani
      December 27, 2009 at 06:15

      Beneath a Steel Sky, a point and click adventure game from back when the genre was in its prime – a point in time when gaming was slowly starting to shift from DOS to Windows. Oddly enough, it wasn’t made by either LucasArts or Sierra which were otherwise the Big Names in the adventure game genre at the time, but by unknowns Revolution (who’d later go on to create the Broken Sword series).

      What set Beneath a Steel Sky apart was a dystopian setting, a British sense of humor and background art + an intro drawn by Dave Gibbons. It was also one of the earlier adventure games I can recall that had a fully voiced version available, which came bundled with several sound cards and multimedia PCs back with the whole Multimedia Revolution thing. (486’es with sound cards and CD drives, more or less..)

      The game itself is freeware nowadays, and the helpful ScummVM (linked above) supports it along with a slew of other adventure games from that time which don’t really work that well on modern PCs anymore. There’s an iPhone/iPod Touch port out too (though you’ll have to pay for it) recently.

      Beneath a Steel Sky – along with Day of the Tentacle – stand as one of my favourite point and click adventure games of all time, so I decided to bring it up. Besides, I figured it’d be more amusing than screen caps of Full Throttle.

      • 10 Iasion
        December 27, 2009 at 09:43

        Hm, a dystopian universe? I’ve grown a real love for games like that for some reason. I figure you have Fallout 3 out of your system, but I still go back to it. I enjoy my wasteland Jesus of a rogue. Excellent karma… but steals from the morally bankrupt and ambivalent, and plants armed hand grenades in the pockets of unsuspecting raiders.

        As for point and click games, I only ever played Kings Quest 5: The Perils of Rosella. I was very little and used a strategy guide that a person from my dad’s workplace had. That was the extent of my experience with the genre.

        Oh! And a friend of mine had Myst. Really pretty game. 🙂

  7. December 27, 2009 at 10:29

    By the way, if your so bored you play… that game there.. why don’t play Super Mario RPG, Super Mario, Yoshi’s Island, WC3 or C & C? 😛

  8. December 27, 2009 at 14:13

    If you like Point and Click games and you own a DS i suggest Hotel Dusk, trust me, it’s very good.

  9. 13 saila aka wester
    December 29, 2009 at 19:02

    any one that think FF 12 is better then 7 or older dosent in my opinion know what the Final Fantasy general was all about first thing i hate in FF 12 was the removal of the turn bases combat system i men they could sell an game just using that… almust…
    and i was never for an point an click game i never was so i simply don´t like them that mush but they was the one in the old days before my time when point and click game like myst was the only thing that was possibly to render in real time and look good (in that days standard) and had an interesting story i heard about an game that had fake 3D but you could only walk in one direction and that was all that game had to offer.

    • 14 Nhani
      December 29, 2009 at 23:42

      Removing the turn-based combat from Final Fantasy is actually a pretty logical conclusion to a very long development, as far a I see it – I don’t recall whether they introduced it earlier than the 6’th title, but I know 6 had an attempt at an “active”, more real-time-ish way of handling the turns, and Final Fantasy 7 outright recommended using active mode rather than wait mode to make the turn based battles more real time.

      Seeing how the Final Fantasy series has a long standing tendency for changing the way its battle mechanics work between titles, it’s probably the perfect flagship for testing established boundaries and see what directions things can evolve in.

      As an aside: Myst was never rendered in real time – it was image stills, so framerate wouldn’t be an issue.

  10. December 30, 2009 at 09:30

    FF9 was dope…..
    To me the storyline means more then the gameplay half the time, though the game should remain play-ible.

    • 17 Nhani
      December 30, 2009 at 09:40

      I officially threw my hands up at Final Fantasy 8 when the overall narrative failed to really interest me. Though I did try the ninth installment, it.. wasn’t an improvement as far as I’m concerned – something of the opposite, in fact.

      When I play through games, I generally have a first run for the narrative, and subsequent playthroughs are either to re-experience that narrative or because the actual mechanics were genuinely fun. I think the standing example would be the Legacy of Kain series which up until Defiance has some pretty shaky mechanics at best, but I play largely for the narrative, the setup and the voice acting.

      I still hold Soul Reaver 2 and Defiance as the best examples of in-game facial expressions and lip-synching I’ve ever seen, and considering Soul Reaver 2 is from 2001 and Defiance is from 2003, it says a thing or two that more modern titles still haven’t caught up.

      • 18 Moltrazahn
        December 30, 2009 at 15:17

        Thank you for nameing the best games ive ever played (apart from planescape: torment). And yes, i recall when i tried the SR 2 demo, and saw they had tongues… which by the time, was very impressive, and combined with the blinking really made them look “real”. Considering that i think blinking first really came during … Alien Vs. Predator 2… Soul Reaver 2 had some great assets for delivering interesting characters to an allready confuseing-yet-impressive story. As for the gameplay, i did get alittle tired of the whole “gather 100-reaver forms” concept, but i enjoyed it nevertheless. Defiance was fun aswell, becauss you knew that you were going to get answers for the pile of questions you had stacked up during the other 4 games of the series. And all in all, i find that the Legacy of Kain series are some of the greatest games ive ever had the pleasure of enjoying… So lets hope to god that Uve Boll dont get filming rights to it… causs then i might consider a job as freelance murderer.

        • 19 Nhani
          December 31, 2009 at 14:22

          I found the biggest issue with Soul Reaver 2 really is the combat – early on it’s trivial at best, until it becomes an exercise in as much annoyance as trial and error once you reach the demons and the Sarafan. Comparably, Defiance was an absolute joy to do combat in because it was so fluid and so much fun to just annihilate everything – unfortunately, it came at the cost of puzzles and exploration which both ended up somewhere between trivial and irrelevant.

          Still, I remember the series fondly and tend to watch through the cutscenes or replay some of the later titles every so often. It tends to stand as a good example that games can have very expressive characters and strong voice acting.

          It always amazed me how just how expressive Raziel can be, even when lacking an entire lower jaw. It really showed just much you can do with just eyes, eyebrows and body language.

      • December 30, 2009 at 20:20

        FF9 is a game i look back with nostalgia, it being the first FF game i ever played, and i really liked the story behind it plus the battles, the tag team with Steiner and Vivi never got old. If i play the game again now ,i might share your opinion.

  11. December 30, 2009 at 20:21

    And yeh FF8 sucked…..gid damn emo sword wielding prick and his annoying friends….

    • 22 Nhani
      December 31, 2009 at 13:55

      I think the part where I officially gave up on the FF8 plot was where it revealed they’d all grown up in the same orphanage my reaction was essentially “oh.. really..”. I didn’t really resonate with any of the characters; Squall has some amusing internal monologues, but I never gained much of a linking for him.

      By comparison, I actually liked FF7 a fair bit since while Cloud does have.. issues.. his personal arc is very much about him sorting fact from fiction – what parts of his past are real and not, and ultimately cutting the strings and besting his puppet master.

  12. December 31, 2009 at 23:33

    It’s fair to say none of your party members are interesting or even ‘realistic’ in terms of flaws, character development and you actually start feeling anything for them….save hatred.
    A personal hobby of mine is to take characters from games or films or books and try to turn them around, adding something that makes them more human and like-ible.

    Irving, Brock from Pokemon in Cowboy form, for example i enjoy dissecting.
    First off i take away the macho-ness and him hitting on women all the time and add a western accent, he is a cowboy for crying out loud give the man his accent, and give him a loner mentality similiar to Squall, reason is because of a traumatic event that happend with a previous SEED team he was with, him being the sole survivor of the team and since prefers to work alone.

    Also i think the relationships with the GF’s should’ve been more elaborated, as in Shiva having talks with Squall, asking if he’s allright when Rhinoa get’s lobotomized by Edea or Ifrit grudgingly accepting his human ‘masters’ and helping them when the sh*t hits the fan.

  13. 24 Thalis
    January 1, 2010 at 19:03

    Happy New Year, Nhani. And keep up your outstanding work.

  14. 25 Thalis
    January 9, 2010 at 08:39

    Hmm, I see that you’ve changed your main to warrior. In preparation for gnome priestess, or more offensive approach for Cataclysm?

    • 26 Nhani
      January 9, 2010 at 09:58

      Well.. That didn’t take people long. I haven’t even had time to have the dust settle about the whole affair! xD

      It’s a bit of both, really – after finding I somehow really enjoyed playing a warrior (and did better at it than being a rogue, somehow) and discovered how much I’d missed tanking, I found myself in something of a conundrum because on one hand I want my healing gnome, on the other hand, I was having fun with a gnome warrior, and I still wanted my ancient night elven Priestess of the Moon around on one corner.

      And then someone suggested what if I switched the two around so that the priest character would become the gnome and the warrior would become the Night elf, and suddenly had one of those “..that’s an idea.” moments. Of course, at the time I was thinking it would be something I’d save for Cataclysm since gnome priestesses aren’t exactly available yet, but I kept thinking about it and I somehow utterly fell in love with the idea of trying to put old Moonfall into the Warrior class.

      After spending the entire thursday evening going back and forth about whether to take the plunge or not, I finally decided to give it a try; figuring I can undo it eventually if it doesn’t work. So far it’s been a very interesting shift in characterization and while it’s quite possibly far too early to tell if the change is permanent (this is hardly the first time I change classes around, and we’ve yet to see how Cataclysm will work) I’ve been enjoying the change so far.

      I have a whole lot to sort out before it all settles in, so we’ll just have to see where it ends up after that.

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