Archive for the 'Thoughts for Food' Category

25
Mar
12

On Mass Effect 3: Headcanon edition

Yes, yes, I know. Another Mass Effect 3-related post, and still with the spoilers. I’ll get to saying something about something else sooner or later, it just will have to be awhile. For variety though, I thought I’d actually post something positive.

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20
Mar
12

On Mass Effect 3: Partially Digested Edition

With now over a week having passed since I first completed Mass Effect 3, I’ve had some time to process both the content and my reaction to it. Since there’s one particular element that likes to stand out, I’ll go about tackling that first, if more for my own peace of mind than anything. As the previous post, this one contains massive spoilers, and adds several more paragraphs; you have been warned.

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12
Mar
12

On Mass Effect 3, indigestion edition

Okay, so before I tackle anything else about Mass Effect 3, there’s one thing in particular I need to start off with… unfortunately, it will involve major spoilers so if you haven’t played through the thing already and want your experience to contain some semblance of surprise, stop reading now; I’ll see about getting to non-spoiler thoughts later. For the rest, well… I suspect you know what’s coming.

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10
Feb
12

Big Shepard Waiting Time

Since well over a year or two ago I’ve taken to the habit of having FRAPS running in the background in case I feel the need to screenshot things for whatever reason – be it for a specific purpose or just because I like a scene or expressions at play or whatnot and think it’d be nice to keep. Considering how BioWare have declared that today is (or yesterday was, seeing how it’s almost midnight at the time of posting) officially FemShep Friday and how Mass Effect tends to be one of the main contributors to the latter reasoning, I decided to take a dive into my archived FRAPS screenshot folder in celebration of the fact that BioWare is finally acknowledging Jennifer Hale’s fantastic performance in promotional material.

Incidentally, I also discovered that I have a lot of screenshots of my own Commander Shepard.

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31
Jan
12

Small Mini Centurion Fun Time

I generally don’t think too highly of EA’s marketing division – at least from my own perspective, can sometimes come across as almost more interested in alienating potential customers than actually drawing them in; BioWare titles in particular tend to suffer this peculiar trend. So with this in mind, I approached their latest scheme to sneak unlocks for a few additional Mass Effect 3 weapons and armour into demos of other games with a sort of tired dismissal. Of course, then a friend of mine reminded me of it when said demo was released, and I ultimately figured it couldn’t be that long, and surely I could manage what couldn’t be more than an hour or two for the sake of more shinies for my Shepard.

Considering I’m writing this with the benefit of hindsight however, I can only say well played, EA marketing division. Well played indeed… So. Kingdoms of Amalur: Reckoning: the Demo.

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10
Jan
12

On Arc Two: Putting it together

So having taken some time to look over some of the various suggestions I’ve gotten in regards to what people have found interesting or memorable in and about the old Barrens, and in a way the responses I got were both more and less than I’d hoped for. On one hand, most of the things which people did find memorable seem to have stuck with most people – on the other, many responses has also made the Barrens sound something like the most boring place on Azeroth where very little of interest ever happens. Still, in an effort to put all of this together, I went loose on some old maps, the old mapviewer and Paint Shop Pro in order to try to put it all together.

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09
Jan
12

On Arc Two: That Faction Conflict Thing

Trying to construct anything useful and workable out of the wild, chaotic maelstrom that is my plans for the might-possibly-happen-but-no-promises second story arc of Beyond the Tree has always come across to me like something of an uphill battle. While there are many aspects to Arc Two that makes it inherently more complicated to construct than Arc One, one of the largest source of complications stem from a single, simple fact: It takes Beyond the Tree into contact with the Horde.

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